The Hammer is a heavy hitting blunt weapon that can knock over monsters and open them up to heavier slam attacks which allows excellent mobility with the only drawback of being unable to cut monster tails.
A devastating weapon against monsters with its heavy blunt damage that stuns or knocks them over while pummeling them relentlessly, breaking their horns and thick armor plates.
This guide will provide all of the strongest craftable Hammers and their resource trees as well as the various attacks that can be performed along with insight of what to expect from using it.
Hammer Trees
Defender
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Defender Warhammer V | 1144 | Immortal Dragon Scale x1 | 0% | Blast | 300 | 0 |
Ore
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Iron Hammer III | 520 | Earth Crystal x2, Machalite Ore x2, Iron Ore x 5 | 0% | None | 0 | 0 |
Iron Demon III | 728 | Carbalite Ore x8, Dragonite Ore x5, Dragonvein Crystal x2 | 0% | Blast | (210) | 1 |
Iron Arch Demon II | 936 | Elder Dragon Blood x2, Fucium Ore x13, Carbalite Ore x20, Firecell Stone x1 | 0% | Blast | (270) | 2 |
Nergigante
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Obliteration’s Footfall | 1092 | Xeno’jiiva Horn x2, Nergigante Horn+ x5, Nergigante Talon x5, Nergigante Gem x1 | 0% | Dragon | 120 | 1 |
Workshop Weapon
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Cocytus | 936 | Legiana Wing x3, Freezer Sac x4, Daora Claw+ x3, Novacrystal x6 | 0% | Ice | 450 | 1 |
Water Element
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Aqua Hammer III | 676 | Monster Bone+ x2, Jyuratodus Fang x4, Coral Crystal x3, Gaju Whisker x3 | 0% | Water | 150 | 0 |
Water Basher III | 936 | Elder Dragon Blood x3, Jyuratodus Fin+ x6, Jyuratodus Fang+ x5 Wyvern Gem x1 | 0% | Water | 240 | 1 |
Great Girros
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Girros Blade II | 676 | Diablos Fang x2, Great Girros Fang x3, Great Girros Hood x2, Paralysis Sac x2 | 0% | Paralysis | 270 | 0 |
Malady’s Fist III | 832 | Vaal Hazak Fang+ x2, Great Girros Fang+ x5, Great Girros Hood+ x3, Bird Wyvern Gem x1 | 20% | Paralysis | 390 | 0 |
Pukei-Pukei
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Blooming Hammer III | 728 | Monster Bone+ x2, Pukei-Pukei Quill x4, Pukei-Pukei Sac x2, Poison Sac x2 | 0% | Poison | 420 | 0 |
Buona Flora | 936 | Vaal Hazak Wing x2, Pukei-Pukei Sac+ x4, Pukei-Pukei Wing x6, Bird Wyvern Gem x1 | 0% | Poison | 540 | 2 |
Thunder Element
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Thunder Hammer II | 780 | Monster Bone+ x2, Tobi-Kadachi Electrode x2, Tobi-Kadachi Membrane x2, Warped Bone x2 | 0% | Thunder | 210 | 0 |
Lightning Bash II | 988 | Elder Dragon x3, Tobi-Kadachi Electrode+ x4 Tobi-Kadachi Claw+ x6, Wyvern Gem x1 | 0% | Thunder | 300 | 1 |
Bone
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Bone Bludgeon III | 624 | Monster Bone M x2, Ancient Bone x1 | 0% | None | 0 | 0 |
Fossil Bludgeon III | 832 | Monster Keenbone x2, Monster Bone+ x2, Quality Bone x2 | 0% | Thunder | (360) | 1 |
Grandrock II | 988 | Elder Dragon Bone x4, Monster Hardbone x6, Quality Bone x20, Dragonbone Relic x1 | 0% | Thunder | (420) | 1 |
Vaal Hazak
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Pandemonium’s Root | 1040 | Xeno’Jiiva Veil x3, Vaal Hazak Talon x6, Vaal Hazak Tail x2, Vaal Hazak Gem x1 | 0% | Dragon | 270 | 1 |
Radobaan
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Bone Spike II | 728 | Monster Bone+ x3, Wyvern Bonemass x3, Radobaan Oilshell x2, Radobaan Marrow x1 | 0% | Sleep | 180 | 0 |
Baan Strike III | 988 | Elder Dragon Bone x5, Radobaan Carapace x6, Coma Sac x4, Wyvern Gem x1 | 0% | Sleep | 270 | 0 |
Uragaan
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Brazenbreak II | 1092 | Teostra Carapace x4, Uragaan Jaw x2, Uragaan Scute x4, Uragaan Ruby | 0% | Fire | 120 | 1 |
Kulu-Ya-Ku
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Kulu Beak III | 728 | Odogaron Claw x2, Kulu-Ya-Ku Beak x2, Kulu-Ya-Ku Plume x4, Warped Bone x3 | 15% | None | 0 | 0 |
Crushing Beak | 884 | Nergigante Talon x2 Kulu-Ya-Ku Plume+ x4, Kulu-Ya-Ku Beak+ x5, Bird Wyvern Gem x1 | 25% | Sleep | (360) | 0 |
Diablos
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Diablos Sledge II | 988 | Monster Keenbone x4, Diablos Ridge x4, Diablos Tailcase x2, Diablos Marrow x1 | -25% | Ice | (150) | 0 |
Diablos Shatterer II | 1196 | Nergigante Horn+ x2, Black Spiral Horn+ x3, Black Diablos Carapace x4, Wyvern Gem x1 | -25% | Ice | (150) | 1 |
Barroth Tree
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Carapace Sledge III | 832 | Diablos Shell x3, Barroth Claw x4, Barroth Scalp x2, Monster Bone+ x3 | -10% | None | 0 | 0 |
Barroth Breaker III | 1040 | Nergigante Horn+ x1, Barroth Claw+ x5, Barroth Ridge+ x5, Wyvern Gem x1 | -10% | Paralysis | (390) | 2 |
Anjanath
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Blazing Hammer II | 832 | Rathalos Marrow x1, Anjanath Fang x4, Anjanath Nose Bone x1, Anjanath Tail x1 | -20% | Fire | 270 | 0 |
Anja Striker III | 1092 | Teostra Mane x2, Anjanath Fang+ x6, Anjanath Nosebone+ x2, Anjanath Gem x1 | -20% | Fire | 450 | 0 |
Dragonbone
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Dragonbone Basher III | 832 | Elder Dragon Bone x10, Brutal Bone x4, Dragonbone Relic x2, Wyvern Gem x1 | 0% | Dragon | 420 | 1 |
Zorah Magdaros
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Ragefire Magda Floga | 1144 | Xeno’Jiiva Shell x4, Zorah Magdaros Ridge x2, Zorah Magdaros Pleura x2, Firecell Stone x3 | -20% | Blast | 420 | 1 |
Black Steel
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Blacksteel Hammer II | 572 | Firecell Stone x1, Fucium Ore x5, Carbalite Ore x10, Wyvern Gem x1 | 0% | Dragon | 150 | 0 |
Daora’s Colossus | 1040 | Xeno’Jiiva Wing x2, Daora Horn+ x5, Daora Claw+ x4, Daora Gem x1 | 10% | Ice | 150 | 0 |
Xeno’Jiiva
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Xeno Maph’agarna | 884 | Xeno’jiiva Claw x4, Xeno’jiiva Shell x6, Xeno’jiiva Tail x2, Xeno’jiiva Gem x1 | 15% | Dragon | 180 | 2 |
Workshop Weapon
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Binder Mace | 936 | Ace Hunter Coin x5, Brute Coin x4, Flying Coin x4, Wyvern Gem x2 | 0% | Paralysis | 210 | 1 |
Deviljho
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Devil’s Crush | 1196 | Elder Dragon Blood x5, Deviljho Scalp x2, Deviljho Tallfang x5, Deviljho Gem x1 | -30% | Dragon | 210 | 0 |
Lunastra
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Empress Mace “Blaze” | 936 | Research Commission Ticket x1, Lunastra Horn x2, Teostra Horn+ x3, Bazelgeuse Gem x1 | 20% | Blast | 180 | 2 |
Lunastra/Nergigante
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Empress Mace “Ruin” | 988 | Research Commission Ticket x1, Lunastra Wing x3, Nergigante Horn+ x3 Nergigante Gem x1 | 0% | Blast | 150 | 2 |
Lunastra/Xeno’Jiiva
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Empress Mace “Styx” | 936 | Research Commission Ticket x1, Lunastra Tail x2, Xeno’jiiva Horn x3, Xeno’jiiva Gem x1 | 10% | Blast | 240 | 2 |
Attacks
Overhead Smash/Big Bang
This attack can be performed with your initial attack and if your attack happens to go through, it will be a Hammer Strike and will chain into the Rising Hammer strike.
If it does not go through your target, it will bounce and result in a Bang instead that will bounce a couple of times leading to a Big Bang Strike.
Rising Hammer
Following your initial 3 hit combo, this attack swing goes from the bottom going up that can easily knock over enemies or hit the head to apply the KO status.
Big Bang
This is initiated after the 4 Bang and will go into the Big Bang that will ignore tough hide and power through to deal a much more devastating attack.
This can also apply the KO status but hits lower or is more effective for monsters already on the ground.
Charge/Power Charge
Like the Great Sword you can charge your hammer to unleash a heavy attack but with this attack you can hold on to your charge as it drains stamina to do either of the two types of attacks which are the Charged Heavy Bang or the Spinning Hammer.
As another ability of the charge it can be channeled into the weapon as a buff for more damage which can only stack once that lasts for some time this charge will make your weapon glow and can be used in a charge attack to deal heavier damage.
Spinning Bludgeon
This is done by releasing your charge while you are moving forward, dealing as much damage as the Strike or Bang attacks but with rapid succession as you continue to spin.
Charged Big Bang
This attack hits harder than the standard Heavy Bang but can be initiated after a charge without the need of consecutively hitting with your Bang strikes.
Jumping Charge Attack
This attack is initiated after jumping off a ledge or scalable surfaces and will deal significant damage and can also mount the monster after hitting.
Falling Spinning Hammer
This attack can only be initiated while running up walls while charging, as you spin this will deal multiple instances of damage if the hammer hits the target going down, then it will end with a Heavy Bang.
Pros and Cons
Pros
- High Weapon Damage
- Innate KO status damage.
- Fast movements.
Cons
- Cannot cut monster tails.
- Attacks that miss embed the hammer to the ground.
Overview
The Hammer’s size alone shows its might and regardless of who wields it, a lot of devastation is sure to follow for those who are targeted.
With this weapon you don’t need openings to unleash your fury against monsters and you can instead rush in to create your own, ignoring enemy defenses with your powerful attacks.
Overall, this weapon compliments hunters with a more straightforward style that likes to just keep hitting the monster and smacking them around, knocking them over or stunning them in order to continuously smash them until they are dead or weak enough to be captured.
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